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Ball in Corridor

When creating this, I was messing around with shaders on the center ball and got this, so I wanted to try to create a cool scene for it

When creating the scene I tried to have in mind with mostly indirect lighting being the main lighting for the scene. I think the rocks are a bit out of place, but ah well.

Made with Blender, and materials and models taken from the Quixel library

Final iteration

Final iteration

First render. I tried to use white lighting, to try to get a future aesthetic, but I changed the lighting to make it more dramatic.

First render. I tried to use white lighting, to try to get a future aesthetic, but I changed the lighting to make it more dramatic.

Second iteration of it. I gave it more blue, so it had more natural lighting, but the red just fit better in my opinion.

Second iteration of it. I gave it more blue, so it had more natural lighting, but the red just fit better in my opinion.